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PS1 |
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Saturn |
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PS1 |
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Saturn |
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PS1 | |
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Saturn | |
Here's a list of differences between the Playstation and Saturn versions that I compiled:
PS1:
-This version is harder than the Saturn version.
-Load times seem to be shorter.
-The characters don't animate in their profiles in the opening.
-There isn't as much noticeable slowdown.
-Music plays earlier.
-Cutscenes have no transition effect.
-You have to press Select+Start to skip cutscenes.
-The title menu's cursor is a large rectangle.
-Doesn't have a Stereo/Mono sound option.
-You can only choose from 3 different button configurations.
-The loading screen's text takes up 2 lines.
-The order of subsequent characters are always random.
-The gadget box and character icons on the HUD doesn't have a black outline.
-The ItemPower text is in Yellow.
-The save menu uses a more simpler background.
-The save menu doesn't label the stages by their numbers.
-The save menu's borders are in purple.
-The save file select doesn't show any thumbnails.
-Cutscenes use a yellow downwards triangle to denote fully printed text.
-No option to make cutscene messages automatically play after each other.
-Each Character has only one voice clip for spawning and taking damage.
-No speech upon clearing a stage.
-The gadget switch sound effect doesn't cut off.
-Shizuka's victory animation has her eyes remain fully open.
-Only Stage 1 has health items.
-Stage 2A has brighter textures.
-The music doesn't reset when loading another area (such as Stage 1-2).
-Stage 4A's backgrounds have nice wavy effects.
-Stage 4A has a reverb effect for sounds and voices.
-Stage 4A doesn't play the boss theme until you reach the octopus.
-Stage 4A shows a large, pixelated piece of ink that the octopus emerges from.
-The octopus doesn't make noises.
-To choose Stage 4B, the S. Light and Hoop gadgets are grouped with the top ones.
-Stage 6 has brighter textures.
-Stage 6 has blue flying robots that shoot yellow projectiles at you.
-Stage 6 has rotating laser hazards that are solid.
-Stage 7 plays a music track that isn't used in the Saturn version.
-Stage 7's cube totems only take away 1 HP if their explosion hits you.
-Stage 7's white shock wave enemy has a transparency effect.
-Stage 8's textures aren't as blurry.
-Stage 8's doors that haven't been tagged yet have their numbers in red.
-The Staff Roll doesn't have a background.
-The last message in the ending merely consists of text.
Saturn:
-This version is much easier than the Playstation version.
-Load times seem to be much longer.
-The characters animate in their profiles in the opening.
-The game slows down more during parts of certain stages.
-Music has a longer delay before it starts playing.
-Cutscenes have fade transitions.
-Cutscenes can be skipped with just the Start button.
-Includes an option for the sound to be in Stereo or Mono.
-The title menu's cursor is an animated icon of Doraemon.
-You can remap each individual command.
-The loading screen's text takes up 1 line.
-Character order seems to remain the same, depending on the 1st character.
-The gadget box and character icons on the HUD have a black outline.
-The ItemPower text is Black with a white rectanglular highlight.
-The save menu's background appears to be Nobita's room.
-The save menu labels the stages by their numbers in addition to their names.
-The save menu's borders are in lime green.
-The save file select shows a thumbnail of the most recent stage beaten.
-Cutscenes use an animated icon of Doraemon to denote fully printed text.
-Cutscene messages can automatically proceed with B button, and manually with A.
-Characters have two voice clips for spawning and taking damage each.
-Each character plays a victory voice clip upon clearing a stage, all of which are taken from the ending, except for Suneo's.
-The gadget switch sound effect was shortened.
-Shizuka's victory animation appears to have her eyes slightly closed.
-Health items were added to more Stages.
-Stage 2A has darker textures.
-The music resets when loading another area (such as Stage 1-2).
-Stage 4A's backgrounds are static.
-Stage 4A's reverb effect is absent.
-Stage 4A plays the boss theme as soon as the blue sea creature appears.
-Stage 4A's ink was changed to a black orb with a blue outline.
-The octopus makes noises.
-To choose Stage 4B, you choose an alternate option during the preceding cutscene.
-Stage 6 has darker textures.
-Stage 6's blue flying robots were completely removed.
-Stage 6's rotating lasers were completely removed.
-Stage 7 goes straight to displaying the Station's km meter.
-Apparently, if any of Stage 7's cube totems explode, they instantly kill you.
-Shock waves are opaque due to the Saturn hardware lacking transparency capabilities.
-Stage 8's textures are much more blurry.
-Stage 8's doors that haven't been tagged yet have their numbers in yellow.
-The Staff Roll was given an animated space background and a new font.
-The last message after the ending has a picture of Doraemon and Nobita waving.
Both:
-The button configuration header's text is different.
-Menu sounds are different.
-The jump and line switch sound effects are completely different.
-Both versions have a completely different death jingle.
-Different air pistol sound.
-Different gadget jingles.
-Dinosaur Boss in Stage 3 is more brownish on PSX and less detailed on Saturn.
-Octopus Boss in Stage 4A has a different appearance.
-Most of Stage 7's scenery have completely different textures.
PSX Emulators:
-BizHawk crashes after the 1st intro cutscene if the CDDA audio is not present.
-Slowdown is mostly removed from Stage 4A.
Saturn Emulators:
-On Yabause, not all of the sound effects play.
-Yabause has much faster load times.
-Yabause makes the first character in the party wave their arm faster.
-Load times are 4-5 seconds shorter on SSF.
-SSF has less slowdown. Especially apparent on Stage 4A.
-On Mednafen and RetroArch's Beetle Saturn core, the select cursor might not show up in the save menu.
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